Tuesday, May 8, 2012

Playing sound on iOS? Anyone have a working Delphi XE2 FireMonkey sample?

I wish I had time for everything... I've tried this one a couple of times, but have run into issues with parsing framework this and that... ;)

So, here it is... Anyone got a simple example that plays a single sound effect and/or plays a background track?

From files that you deploy with the app (resources).

Background track from existing music library on device would be a sweet bonus.

I'll make sure you get credit if I use it in upcoming blogs, webinars, etc.

Thanks!

27 comments:

  1. This may help: https://forums.embarcadero.com/thread.jspa?threadID=68910&stqc=true

    Taken from this forum thread:
    https://forums.embarcadero.com/thread.jspa?threadID=65979

    ReplyDelete
  2. Here is what i used from an exmaple posting on the delphi forum.
    It is not perfect as I patched a memory leak in a dirty way.

    ---------------------------
    unit iossound;

    (*
    adapted from https://forums.embarcadero.com/thread.jspa?threadID=68910&stqc=true
    *)

    {$IFDEF FPC}
    {$mode objfpc}{$H+}
    {$modeswitch objectivec1}
    {$linkframework AVFoundation}
    {$ENDIF}

    interface

    uses
    SysUtils{$IFDEF FPC},iPhoneAll , FMX_Platform_iOS ,NSHelpers{$ENDIF};

    Const optSound : boolean = True;
    Function PlaySound( sndFileName : String) : boolean;

    implementation

    {$IFDEF FPC}

    type
    AVAudioPlayer = objcclass external(NSObject)
    public
    function initWithContentsOfURL_error(url: NSURL; outError: NSErrorPointer): id; message 'initWithContentsOfURL:error:';
    function play: Boolean; message 'play';
    function volume:double; message 'volume';
    //Calling setvolume crashes
    procedure setvolume(newValue:double); message 'setvolume:';
    function isPlaying: Boolean; message 'isPlaying';
    function prepareToPlay: Boolean; message 'prepareToPlay';
    function duration:double; message 'duration';
    end;
    AVAudioSession= objcclass external(NSObject)
    public
    class function sharedInstance:id; message 'sharedInstance';
    function setActive(beActive:boolean;outError:NSError):Boolean;message 'setActive:error:';
    function setCategory(theCategory:NSString;outError:NSError):boolean; message 'setCategory:error:';
    end;
    {$ENDIF}

    {$IFDEF FPC}
    (*
    this was moved from PlaySound
    I still dont understand the garbage collection on iOS
    snd.autorelease; seemed to be the proper way to do it
    but it was causing some sound to not be played.
    *)
    const snd : AVAudioPlayer=Nil;
    {$ENDIF}

    Function PlaySound( sndFileName : String) : boolean;
    {$IFDEF FPC}
    var
    audioSession :AVAudioSession;
    //snd : AVAudioPlayer;
    err : NSError;
    url : NSURL;
    temp : NSString;
    {$ENDIF}
    begin
    result := true;
    if not optSound then exit;

    {$IFDEF FPC}
    try
    AnsiStrToNSStr( sndFileName , temp );
    url := NSURL.fileURLWithPath(temp);

    audioSession:=AVAudioSession.sharedInstance;
    audioSession.setActive(true,err);
    audioSession.setCategory(nsstr(PChar('AVAudioSessionCategoryPlayback')),nil);
    //to avoid memory leak see comment in SND declaration
    if sndNil then
    snd.release;

    snd := AVAudioPlayer.alloc.initWithContentsOfURL_error(url, @err);
    if not snd.prepareToPlay then
    Begin
    result := false;
    exit;
    end;
    //snd.autorelease;
    //snd.setvolume(0.9);
    if snd.play=false then
    result := false;
    except
    result := false;
    end;
    {$ENDIF}
    end;

    end.

    ReplyDelete
  3. Quick follow up: I forgot to mention that the setvolume does not work (crash the app) i do not understand why.
    Also the fact the snd is global is bad, but i could not avoid the memory leak
    using "snd.autorelease;" seemed the right solution and indeed it avoided the leak, but some sound (short ones) where not playing... There is obviously something i am missing.

    ReplyDelete
  4. Thanks guys! I will check this stuff out soon.

    ReplyDelete
  5. @anders: I'd hate to be "that guy", but a component for this would be cool! :)

    ReplyDelete
  6. lol, Was testing with controlling volume and got errors, Then I though I try the arm7 compile and patched some more files for bluetooth etc.

    Now i get same error but on other places. I cant even run an application , I think i have to reinstall everything again.

    [UIImage cGImage]: unrecognized selector sent to instance 0x8b5c500'

    I'm sure i messed all up by using IOS 5.1 framework for compile. :)

    ReplyDelete
  7. I got over that bug :)

    Was error in the UImage.inc, I patched the iPhoneAll again after fixing it, Now it seems i'm back in business again ouch.

    ReplyDelete
  8. To get the volume to work. Change procedure setvolume(newValue:double); message ’setvolume:’; to procedure setvolume(newValue:single); message ’setVolume:’;

    ReplyDelete
  9. I guess for picking file, 2 ways, Ipod library something like,

    procedure MediaPickerDelegate .mediaPicker_didPickMediaItems(mediaPicker: MPMediaPickerController; mediaItemCollection: MPMediaItemCollection);
    var
    Items : NSArray;
    selectedItem : MPMediaItem;
    begin

    Items := mediaItemCollection.items;

    selectedItem := Items.objectAtIndex(0);

    fileurl := selectedItem.valueForProperty(MPMediaItemPropertyAssetURL);

    NSLOG(NSSTR('Picked File'));

    NSLOG(fileurl.absoluteString);

    ViewController.DismissModalViewControllerAnimated (true);
    end;

    procedure TForm1.Button1Clic(Sender: TObject);
    var
    MediaPicker : MPMediaPickerController;
    Window : TUIWindowHack;
    MySelector : Sel;
    begin
    Window := UIApplication.sharedApplication.Windows.objectAtIndex(0);
    ViewController := Window.mainController;

    MediaPicker := MPMediaPickerController.alloc.initWithMediaTypes(MPMediaTypeAnyAudio);
    MediaPicker.setAllowsPickingMultipleItems(true);

    MediaPickerDelegateVar := MediaPickerDelegate.alloc;
    MediaPicker.setDelegate(MediaPickerDelegateVar);
    MediaPicker.setPrompt(NSSTR('Pick one'));

    // MySelector := sel_registerName(PChar('mediaPickerDidCancel:')); //Might need next 2
    // ViewController.view.setAnimationDidStopSelector(MySelector);

    ViewController.presentModalViewController_animated(MediaPicker,True);
    MediaPicker.release;
    end;

    or a simple file listing or your dirs.

    type
    TFileList = record
    Count : Integer;
    Items : array of String;
    CanRead : array of boolean;
    CanWrite: array of boolean;
    FileDate: array of String;
    end;

    procedure file_Find( const Directory : String; var List : TFileList; FindDir : Boolean = FALSE );
    var
    i : Integer;
    fileManager : NSFileManager;
    dirContent : NSArray;
    path : NSString;
    fileName : array[ 0..255 ] of Char;
    error : NSErrorPointer;
    isDirectory : Boolean;
    nd : NSDictionary;
    begin
    fileManager := NSFileManager.defaultManager;
    path := NSString( CFStr( PChar( Directory ) ) );
    dirContent := fileManager.contentsOfDirectoryAtPath_error( path , error );
    List.Count := 0;
    fileManager.changeCurrentDirectoryPath( path );
    for i := 0 to dirContent.count() - 1 do
    begin
    if FindDir Then
    begin
    if ( fileManager.fileExistsAtPath_isDirectory( dirContent.objectAtIndex( i ), @isDirectory ) ) and ( not isDirectory ) Then continue;
    end else
    if ( fileManager.fileExistsAtPath_isDirectory( dirContent.objectAtIndex( i ), @isDirectory ) ) and ( isDirectory ) Then continue;

    SetLength( List.Items, List.Count + 1 );
    SetLength( List.CanRead, List.Count + 1 );
    SetLength( List.CanWrite, List.Count + 1 );
    SetLength( List.FileDate, List.Count + 1 );

    FillChar( fileName[ 0 ], 256, 0 );
    CFStringGetCString( CFStringRef( dirContent.objectAtIndex( i ) ), @fileName[ 0 ], 255, kCFStringEncodingUTF8 );
    List.Items[ List.Count ] := PChar( @fileName[ 0 ] );
    try
    nd := fileManager.attributesOfItemAtPath_error(NSSTR(PChar(List.Items[ List.Count ])),nil);
    List.FileDate[ List.Count ] := String(nd.fileCreationDate.description.UTF8String);
    except
    end;
    List.CanRead[ List.Count ] := fileManager.isReadableFileAtPath( NSSTR(PChar(List.Items[ List.Count ])));
    List.CanWrite[ List.Count ] := fileManager.isWritableFileAtPath( NSSTR(PChar(List.Items[ List.Count ])));
    INC( List.Count );
    end;
    fileManager.release;
    end;

    ReplyDelete
  10. And it appears that ou can't use the mediapicker with the URL from the ipod library in AVAudioPlayer (it needs file://) so you have to use ipod player or if you can try to stream the data to local then use it dont know.

    ReplyDelete
  11. I load the music from the resource and play the music from memory.

    http://leoshiang-dev.blogspot.com/2012/05/firemonkey-ios.html

    ReplyDelete
  12. Hi leoshiang!
    Can you provide CopyResourceToMemory function?
    Thanks!

    ReplyDelete
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